update 03 I’d say the fur is done for now and I combed his hair. Now I’m going to work on his face retopology, detail his accessories, then I’ll make his eyes and the inner of his mouth, including tongue, teeth and gums. Still a lot of work to do! […]
frederyco
This is a work in progress. It is a quick scene that I made to study a few thing such as: – texturing in Substance Painter; – how to create procedural materials in blender and bake them to use as a base for different channels; – how to load SP´s […]
I made it in zbrush and created the materials procedurally in Blender. I used cycles to render and photoshop to sharpen it out a little bit, tweak the levels, add a bit of selective blur and chromatic aberration.
Super Heroes Bust #3 This is a study for a collectible piece. I´m creating a series of busts based upon Marvel´s, DC´s and others publisher´s characters. The sculpting was done in ZBrush and all the rest in Blender using Cycles. Minor color adjustments were done in Photoshop. I´m planning to […]
Super Heroes Bust #2 This is a study for a collectible piece. I´m creating a series of busts based upon Marvel´s, DC´s and others publisher´s characters. The sculpting was done in ZBrush and all the rest in Blender using Cycles. Minor color adjustments were done in Photoshop. I´m planning to […]
Super Heroes Bust #1 This is a study for a collectible piece. I´m creating a series of busts based upon Marvel´s, DC´s and others publisher´s characters. The sculpting was done in ZBrush and all the rest in Blender using Cycles. Minor color adjustments were done in Photoshop. I´m planning to […]
This is a character I created based upon the chibbie style. I did a sketch on paper and sculpted in zbrush. Retopology, rig, pose, materials and render were done in blender. The goal was to make a character suitable for animations. Follow this link if you would like to see […]
This character started as a zbrush sketch which I decided to take further into a kind of realistic render of a stylized subject. I learnt a lot from this project, specially doing his beard. Even though I recon it´s flaws, it was very pleasing to finish that one, it put […]
One thing that I love most is to sculpt without concerning with technical stuff such as topology. I have a profile at Artstation called Verttigocg, which I use to share my sculptings. There are basically digital ones there. Below are a few samples of what you´ll find there.
Despite of my focus being characters, I wanted to create a few packshots in order to learn and to show to the Brazilian CG houses that I can handle a different variety of projects. Unfortunately we not always can make a living here working with characters only, as product and […]