This is a work in progress. It is a quick scene that I made to study a few thing such as: – texturing in Substance Painter; – how to create procedural materials in blender and bake them to use as a base for different channels; – how to load SP´s […]
procedural
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I made it in zbrush and created the materials procedurally in Blender. I used cycles to render and photoshop to sharpen it out a little bit, tweak the levels, add a bit of selective blur and chromatic aberration.