This is a work in progress. It is a quick scene that I made to study a few thing such as: – texturing in Substance Painter; – how to create procedural materials in blender and bake them to use as a base for different channels; – how to load SP´s […]
photoshop
I made it in zbrush and created the materials procedurally in Blender. I used cycles to render and photoshop to sharpen it out a little bit, tweak the levels, add a bit of selective blur and chromatic aberration.
This is a character I created based upon the chibbie style. I did a sketch on paper and sculpted in zbrush. Retopology, rig, pose, materials and render were done in blender. The goal was to make a character suitable for animations. Follow this link if you would like to see […]
This character started as a zbrush sketch which I decided to take further into a kind of realistic render of a stylized subject. I learnt a lot from this project, specially doing his beard. Even though I recon it´s flaws, it was very pleasing to finish that one, it put […]
Despite of my focus being characters, I wanted to create a few packshots in order to learn and to show to the Brazilian CG houses that I can handle a different variety of projects. Unfortunately we not always can make a living here working with characters only, as product and […]
This is a set of three props that I created with the intent of learning Substance Painter. Some CG houses in São Paulo are using it to make props for soap operas and tv shows. I am eager to use what I learnt to, texture characters soon. Check out a […]
Exercício de criatividade . Concept . Criatura . Zbrush . Fibermesh . Photoshop 31 . Dez . 2015 Check the ZBrush sculpture updated by clicking here — 20 . Dez . 2013 Elementos decorativos do fundo, por Aviat Studios
Design de criatura e estudo de concept. Uma espécie de monge cósmico, humanóide híbrido com elementos de ave e répteis. ZBrush e Photoshop.