I made it in zbrush and created the materials procedurally in Blender. I used cycles to render and photoshop to sharpen it out a little bit, tweak the levels, add a bit of selective blur and chromatic aberration.
sculpting
Super Heroes Bust #3 This is a study for a collectible piece. I´m creating a series of busts based upon Marvel´s, DC´s and others publisher´s characters. The sculpting was done in ZBrush and all the rest in Blender using Cycles. Minor color adjustments were done in Photoshop. I´m planning to […]
Super Heroes Bust #2 This is a study for a collectible piece. I´m creating a series of busts based upon Marvel´s, DC´s and others publisher´s characters. The sculpting was done in ZBrush and all the rest in Blender using Cycles. Minor color adjustments were done in Photoshop. I´m planning to […]
Super Heroes Bust #1 This is a study for a collectible piece. I´m creating a series of busts based upon Marvel´s, DC´s and others publisher´s characters. The sculpting was done in ZBrush and all the rest in Blender using Cycles. Minor color adjustments were done in Photoshop. I´m planning to […]
This character started as a zbrush sketch which I decided to take further into a kind of realistic render of a stylized subject. I learnt a lot from this project, specially doing his beard. Even though I recon it´s flaws, it was very pleasing to finish that one, it put […]
One thing that I love most is to sculpt without concerning with technical stuff such as topology. I have a profile at Artstation called Verttigocg, which I use to share my sculptings. There are basically digital ones there. Below are a few samples of what you´ll find there.
Design de criatura e estudo de concept. Uma espécie de monge cósmico, humanóide híbrido com elementos de ave e répteis. ZBrush e Photoshop.
No momento estou trabalhando com afinco no modelo da Jardineira, sobre um concept de Nicolas Ilic. Tão logo tenha terminado aquele projeto, voltarei à esse. Agradeço pelas gentis dicas dos excelentes Fabio Paiva e Andy Brüning, sobre as proporções do modelo. — Sempre tive muita vontade de fazer um Uruk […]