Watch to the whole collection of Blender Movies (here or here)made by the Blender Animation Studio. Those are all open projects created to make of Blender a professional production ready DCC. The latest two movies took the software to its current 2.80 version with an interface overhaul and many additions […]
blender
update 03 I’d say the fur is done for now and I combed his hair. Now I’m going to work on his face retopology, detail his accessories, then I’ll make his eyes and the inner of his mouth, including tongue, teeth and gums. Still a lot of work to do! […]
I made this statue inspired by Ariel Olivetti’s Cable design. It was my project for the course with Alvaro Ribeiro. All the modelling was done in ZBrush. For the colored renders I took various BPR passes and composited them in Photoshop. I did the clay renders in Blender’s Cycles renderer. […]
Projects that I worked from 2017 to 2019 as a 3d modeler and texture artist for the advertising industry. Check out the full clips and a few more projects released after I compiled the reel:
This is a work in progress. It is a quick scene that I made to study a few thing such as: – texturing in Substance Painter; – how to create procedural materials in blender and bake them to use as a base for different channels; – how to load SP´s […]
I made it in zbrush and created the materials procedurally in Blender. I used cycles to render and photoshop to sharpen it out a little bit, tweak the levels, add a bit of selective blur and chromatic aberration.
Super Heroes Bust #3 This is a study for a collectible piece. I´m creating a series of busts based upon Marvel´s, DC´s and others publisher´s characters. The sculpting was done in ZBrush and all the rest in Blender using Cycles. Minor color adjustments were done in Photoshop. I´m planning to […]
This is a character I created based upon the chibbie style. I did a sketch on paper and sculpted in zbrush. Retopology, rig, pose, materials and render were done in blender. The goal was to make a character suitable for animations. Follow this link if you would like to see […]
This character started as a zbrush sketch which I decided to take further into a kind of realistic render of a stylized subject. I learnt a lot from this project, specially doing his beard. Even though I recon it´s flaws, it was very pleasing to finish that one, it put […]
Despite of my focus being characters, I wanted to create a few packshots in order to learn and to show to the Brazilian CG houses that I can handle a different variety of projects. Unfortunately we not always can make a living here working with characters only, as product and […]